The ascent best skills4/29/2023 ![]() ![]() The Ascent Build Guide | Augmentations and Modules Augmentations In total, Cybernetics should be your highest Attribute followed by Motorics, Frame, and then Biometrics. Energy is the charge of your Augmentations so the higher it is, the more often you can activate these special abilities. Alternatively, you can invest 5 points into Body Battery to increase your max Energy. 5 points is enough to improve this Tank Build unless you feel more comfortable having extra HP. These are sufficient to deal a staggering amount of damage while holding your ground as you blast away with Heavy Weapons.įor extra points, you’ll want to boost Vital Signs at 5-10 points to raise your max HP. Overall, it’s best to maximize points at 20 for Weapon Handling, Tactical Sense, and Balance while allocating 10-15 points for Critical Hit Rate. This is important in cases when you’re facing an overwhelming number of enemies because you’ll want to protect yourself by moving reasonably agile to crouch behind covers. Balance not only provides you with added resistance against the effects of stuns and knockbacks, but it also greatly reduces the movement penalty imposed on you as you shoot with Miniguns. Lastly, there’s Balance, which you ought to put points into the moment you get your hands on Heavy Weapons. Critical Hit Rate goes very well with Excessive Weapons like Miniguns since it’s an Automatic Weapon with huge clip sizes. Tactical Sense determines how fast your Tactical Gear recharges based on the amount of damage your grenades, bots or turrets inflict whereas Critical Hit Rate ascertains the frequency of critical damage you deal. Next, you’re going to want to alternate between Tactical Sense and Critical Hit Rate. This greatly reduces wait time so I can frequently shoot enemies. By investing at least 10 points into it, I immediately gain the advantage of quickly reloading and swapping Weapons. ![]() What I prefer to begin with is Weapon Handling. For instance, you won’t immediately gain access to Heavy Weapons so while you’re trying out other guns, it’s best to start out with Weapon Handling, Tactical Sense, and Critical Hit Rate, before allocating points into Balance. For this Build, you’ll want to focus on several Skills, particularly Tactical Sense, Critical Hit Rate, Weapon Handling, and Balance.Īt earlier levels, you’ll have to manage the points you’ll be investing in each of these Skills as it differs every now and then based on the Weapons you equip. Furthermore, each Skill influences Attributes that determine the effectiveness of your Augmentations or special abilities. Take note that you can also gain additional Skill Points through exploration. Terminator Tank | Character Creation (Skills and Attributes)Įvery time you level up, you gain 3 Skill Points, which you can then use to allocate to one or several Skills of your choice. Doing so also damages any of their nearby accomplices. This effectively disables enemies, allowing you to freely fire at them while triggering enormous and impactful explosions. Additionally, with Stasis Stomp, you can launch them into the air while inflicting stasis. With your Spiderbots Ability, you’re able to summon large quantities of explosive spiders that follow targets around until they detonate. Most of the time, unlike the Critical Commando Rifle Build, you’ll be shooting enemies to your heart’s content out in the open thanks to your Pocket Mech that allows you to equip a highly durable mechanical suit. The Terminator Tank Build is a highly specialized Build that deals massive amounts of continuous damage since it predominantly utilizes Automatic Heavy Weapons. The Ascent Best Builds: Terminator Tank Build ![]()
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